Posts

Showing posts from September, 2020

Blog Post #4: TBH I Enjoy Any Kind of Game That Let's You Kill Your Friends (ノ◕ヮ◕)ノ*:・゚✧

Introduction It’s been a while! In this blog post, I describe three types of players that would enjoy playing my board game. I also discuss different formal elements AND dramatic elements for my game, and how it would effect those types of players. Types of Players There are many types of players, and each type has a different style of play and preference of game. They have different needs and agendas when playing (Fullerton). Looking at the list, I can see three types of players who would definitely enjoy my game: The Competitor : This type of player plays to best other players, regardless of the game (Fullerton). The main objective of our game is to be the “last man standing” which is mainly achieved by hurting and eventually killing the other players. This would be a great game for a competitive player. The Collector : The collector acquires items, trophies, or knowledge. They enjoy creating sets and organizing history (Fullerton). In our game, we have plenty of different types of...

Blog Post #3: Monopoly Is The Worst Board Game To Exist (╯°□°)╯︵ ┻━┻

Introduction In this blog post, I took two formal elements and two elements of engagement from Heagney’s lists, and compared & contrasted my group game with an existing board game that I’ve played. Of course, I had to choose Settlers of Catan, my favorite board game. Then, I apply these four elements to two of my “Important Points of Game Design” from my last blog post. Formal Elements Formal elements are the elements that form the structure of a game. Without them, games cease to be games (Fullerton). The two formal elements I chose are ‘conflict’ and ‘resources’. Conflict emerges from the players trying to accomplish the goals of a game within the rules and boundaries (Fullerton). In both Catan and my board game, Get Off My Island!, the conflict comes from the other players in the game, as they act as your direct opponents. In both games, the overarching conflict is that opponents are constantly looking to starve you from resources while acquiring the resources for themselv...